SPARKS
Ongoing Star Wars Campaign

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THE EPISODES...

Create a Star Wars character from our list of authorized characters or bring your current Sparks character and join is in Game Base 7’s largest ongoing campaign.

Sparks 1. The only way out by Joe Miller.

The original Sparks adventure that gets it all started. Designed for first time players to the Sparks Campaign. The P.C.'s decide to jump ship and start a new life.

Sparks 3. No Place Like Home by Joe Miller

Resistance to the new order begins. The group is sent to look for a hidden base to operate from. However, complications soon distract the P.C.'s from the original mission.

Sparks 4. The Assassination by Bill Short

The death of a Rebel general causes great disruptions to the moral of the young rebellion. The P.C.'s are asked to investigate the incident and discover the killer.

Sparks 5. Dobson's Planet by Charles Brown

An incident in hyperspace tosses the heroes onto a strange world inhabited mainly by robots and droids. Now that you have landed the trick is to leave.

Sparks 6. The Tarterous Mission by Charles Brown

The heroes are sent to investigate an abandoned Imperial Star Destroyer. No greater prize can even be thought of by your rebel HQ. The group must determine if the Star Destroyer can be used or not.

Sparks 7. The Wayward Wind by Joe Miller

The effort to overthrow the New Order continues despite badly needed raw material. Rebel HQ has located a potential source for some of their badly needed rate material and have sent the P.C.'s to make a trade agreement to a newly located world far from the prying eyes of the New Order.

Sparks 8A. The Shiva Mission by Jim and Jeff Mills

The rebels are sent to Rakasha II to help set up resistance and train the growing rebellion there. Diplomacy is key as Rebel HQ is hoping to encourage this new resistance to join their cause is resisting the New Order.

Sparks 8B. The Shiva Mission By Jim and Jeff Mills.

The rebels having learned vital information on Rakasha II journey through space to locate the key to uniting the people against the New Order. Conclusion to part A.

Sparks 9A. Terror From the Unknown The Informer) By John Cannon and Joe Miller

Seeking to avoid certain entanglements on Cartooine our group has picked up a few passages for a few extra credits unaware of what other entanglements await them on Balbo.

Sparks 9B. Terror From the Unknown (The Mines of Drabok) by John Cannon and Joe Miller

Certain entanglements of Balbo have lead the group to follow up on a lead for a super weapon. All they have to do is find the guy with the information that will lead them to it.

Sparks 9C. Terror from the Unknown (The Juggernaut) by John Cannon and Joe Miller

The conclusion finds the group with their hands on the superweapon. Now how did you say this thing works?

Sparks 10. The Herders. By Charles Brown.

Everything is going easy for our heroes as they are sent on a routine mission. Fate steps in the bring our character face to face with a new race with strange and primitive behavior.

Sparks 11. The Alliance by Charles Brown

Lans Garner and his escort have been invited to Bespin to work out plans for uniting the individual points of resistance that have sprung up in the outer rim territories.

Sparks 12. Discovery by Jim Mills, Jeff Stein and John Cannon.

World Premier three round event. The reconnaissance cruiser Discover is sitting at dry dock waiting for someone to haul her out to her graveyard. The rebel High command have a much better idea however as our P.C's are assigned the task of finding a way to retrieve the cruiser for the rebel alliance.

Sparks 13. Conference at Paragon by Joe Miller

The Jedi knights and Jedi Masters in fear of the growing influence of the new order and certain atrocities are gathering at Paragon to work out a special petition letter to the Senate asking for the suspension of Senator Palpatine. The P.C.'s are requested by the local rebel headquarters to attend and support any petition. Now all you have to do is find Paragon!

Sparks 14. Time and again by Charles Brown.

Imperial Admiral Allarn Torwil has declared that he wishes to defect, if the Rebellion will pick him up at the Mos Eisley spaceport, and can transport him

safely to a "safe" world. The P.C.'s have been selected to ferry him there; this should be a simple assignment... However, events are transpiring to reshape the entire Star Wars universe; events that will catapult the heroes on a totally unexpected mission into their own future! Two rounds.

Sparks 15. A Simple Grain Cargo and Murder in the night by Jim Mills.

The players are sent to a farm world to get a grain shipment, load it into a large cargo vessel, and return to the fleet with the new provisions. In order to hide the activity from the Empire, the cargo is "officially" being traded

to a neighboring system. It will take some time to load the orbiting freight, and in the meantime....

Sparks 16. Twilight World by Charles Brown.

A secret cargo destined to a secret Rebel research facility turns up missing. Local rebel headquarters is greatly concerned that this cargo will fall in the hands of the Empire. On an inhospitable world, the P.C.'s race ruthless bounty hunters to obtain the important cargo held by a bizarre local warlord.

Sparks 17. General Recruiting by Jim Mills.

A famed Imperial General has just retired. Will he have any interest in joining the rebellion? Grab you Sparks character and find out.

Sparks 18. Bacta Run by Joe Miller.

The group is assigned the task of moving 6 Y-wing fighters to the rebel base on Arcwen IV. While there a mercy mission compels the rebels to do something about the high number of wounded and dying. Now where to get it!

Sparks 19. The Heist by Stephen Tucker.

The rebels have the people and the heart. Now they need the firepower. Are you up to helping them acquire it?

Sparks 20. Return to Shiva by Jim Mills

Something is wrong on Shiva. The Imperials seem to know every move that the Rebels are making. Can you help them to discover the spy in their midst?

Sparks 21. Ghost in the Machine by Charles Brown.

Can the P.C.'s get the proof of biological weapons testing and expose the testers for what they are?

Sparks 22. Liberty by the Roundtable

Some rest and relaxation are in order to the rebels. Take advantage of this situation to catch up and pay training and fellowship with other Rebels. This Game Base 7's first Star Wars interactive will have lots of surprises in store. This event is limited to those players who have updated memberships and an updated computerized player sheet.

Sparks 23. Invasion by Charles Brown.

A Galaxy in turmoil. As the fledgling Empire stands threatened by a newly united Rebel Alliance, a strange new menace has appeared on the horizon. A menace that cares nothing for Rebels or the Empire.

Sparks 24. Storm God by Charles Brown.

An alien race is seeking to join the galaxy at large. Will it be on the side of the rebels or on the side of the Empire?

Sparks 25. Stars Wars Visual, by Rick Naylor

Bring a miniature or your character or have one provided to you as you proceed through the Star Wars visual starbase.

Sparks 26. The Beginning by Jeff Steiner and Bill Short.

In the beginning before even the formal empire was formed there was a plan. Are you asking yourself a plan for what?

Sparks 27. The Second Front by Joe Miller.

Runs to Shiva are becoming just a little too predictable for the rebel commands comfort level. A second front is needed to distract the efforts on Shiva.

Sparks 28. An Errand of Mercy by Charles Brown.

A virus has broken out on the planet Nartral. The only hope of a cure lies in the hand of one of the manufactures of the virus. The only problem is he is on Dumas IV, a planet which does not allow any technology.

Sparks 29. Target Extraction by Steven Tucker.

You have been tasked with the mission of getting a rebel operative extracted from deep deep undercover. Can you find him and get him extracted?

Sparks 30. The Kephrem Confrontation by Charles Brown.

Into a galaxy in turmoil, a new menace has appeared. A menace that makes no distinction between Rebel, Imperial or unaligned forces and strikes with no warning, offering no quarter and accepting no surrender.On a distant world, a clue to their motivation may have surfaced. But all knowledge comes with a price; is the price for this too great to pay?

Sparks 31. Farastar Strikes Back by Joe Miller

Moff Farastar has been assigned to the Crucible Sector. He is not happy with the current events. He has warp hunters to deal with, Rebels and Invaders. He strikes back the only way he knows how, with unrelenting and overwhelming force. Two Rounds.

Sparks 32. The Gift of Giving by Jeff Stein.

Early in his career Senator Palpatine set up a program of giving gifts to those who need them. Lans Garner likes the idea and sends the rebels out to gather gifts for him.

Sparks 33. Traders Run by Charles Brown.

The rebels need credits and have an idea that will net some quick credits.

Sparks 34. Truth, The Sparks Interactive by the Roundtable

It is always best to tell the truth. Many have said that the truth will set you free. Lets see if that works during the trial. The trial of a bank robber, a way to get your rebel identity card, another Pod Race and many other events are part of this years interactive.

Sparks 35. Stack by Joe Miller

Shiva is under blockade Someone has to get supplies to the rebels on Shiva.. The rebels need a freighter that has the ability to run blockades and get back to base intact and on time. Plans taken from a mission in the Corporate sector provide the way to make it happen. It will happen won’t it?

Sparks 36. The Adalli Agreement by Erin Moore

On a planet desperate for their survival an agreement is made with the empire. This agreement will insure the planet of Adalli it's future, but strike a fatal blow to the rebellion and the galaxy as whole.